![]() On as side-note items is a bit easier because you can add those as "events pictures" (similar the default pictures of doors and such). I also think it might mess up the shading for those things as well, but I'm a bit rusty on those details. Now you CAN get around that and add those stuff to B-E as well, but it tend to confuse the game on what is a floor and what is a wall. Everything you want in the game in terms of walls and floors needs to fit in tileset A (which is split up in parts if you export it's png files). However compared to some later models, like MV for example, you cannot have multiple version of "tileset A" (the one for floor/walls/roofs) and swap between them. It's basically an empty canvas for new stuff if you don't want to replace the old one. E starts out empty but you can add stuff in it similar to the other ones. ![]() Anything from chairs, trees, a teddy-bear, a vase, and so on goes in these. (If we're talking about XP I don't know the layout since I do not have that version of the game.)Ī is the tileset for things like floors, walls, rugs, grass, certain tables and things like that.ī, C and D are for stuff to place on the map. In the VX version there are tab A, B, C, D and E within the program. That depends a bit on how you define tileset.
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